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The history of modern massively multiplayer online role-playing games (MMORPGs) like Ever Quest and Ultima Online, and related virtual world genres such as the social virtual worlds exemplified by Second Life, can be traced directly back to the MUD genre.

Colossal Cave Adventure, created in 1975 by Will Crowther on a DEC PDP-10 computer, was the first widely used adventure game.

In 1978 Roy Trubshaw, a student at Essex University in the UK, started working on a multi-user adventure game in the MACRO-10 assembly language for a DEC PDP-10.

He named the game MUD (Multi-User Dungeon), in tribute to the Dungeon variant of Zork, which Trubshaw had greatly enjoyed playing.

The game was significantly expanded in 1976 by Don Woods.

Also called Adventure, it contained many D&D features and references, including a computer controlled dungeon master.

In 1978, around the same time Roy Trubshaw wrote MUD, Alan E.

MUDs can be accessed via standard telnet clients, or specialized MUD clients which are designed to improve the user experience.